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Keyshot 7 dirty shadows4/9/2023 ![]() ![]() ![]() The same skills you’d use for art directing a product shoot can go towards renderings. They usually involve hours of re-touching, compositing from multiple shots etc. The best place to start is to remember no product shots come “out of the camera”. Working to eliminate things like that will not only give you a more photoreal look but help to push you toward more dynamic images in general. The default options and environments on Bunkspeed/Keyshot, for example, tend you give you this grey, cloudy blob for a shadow that can be a dead giveaway of a rendering. What camera angles are they using? Where are their lights? What kind of background do they use? Shadow, reflection, or both?įinally, be aware of the telltale signs of the rendering program you’re using. ![]() Reverse engineering reference photos and renderings can really help, too. Composite your shots, tweak your exposure and color balance, add or remove noise… Just like every photoshoot has different post-production needs, every rendering does, too. Set up your lights/environment to get all of the highlights, shadows, and reflections you need, even if they don’t all come in the same shot. After that treat your renderings the same way you would a photoshoot. There’s ton to be done before rendering (modeling proper corner radii, adding part lines, creating realistic materials, choosing dynamic lighting/environments, etc.) to set yourself up for success. ![]()
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